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What is your Creative Process?

1402 Views 13 Replies 10 Participants Last post by  taricp35
hi, I was looking through the forum but could not see any threads, at least lately on the creative process in T-Shirt design. It would be interesting to hear how everyone comes up with their ideas and inspiration. Do you start with ideas and inspiration from every day life, or from watching movies, taking a walk in the city, reading or something else? Do you then start sketching with pen & paper or go straight to the computer? If you sketch, do you draw many images and pick the best one to use for your design or do you just draw one or two ideas?

How do you come up with your designs?
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I always wondered how I could make my ideas into a t-shirt, I didn't know 'til I started screenprinting, I've done 3 of those ideas, and I like what I see. What I'm saying is that your imagination plays a high role in what you come up with, if you can picture it in your mind, you can do it!
Good luck
You just gotta draw sketch practice practice in all available mediums. I take a sketch book to work, I have an intuos 4 medium size tablet, I do a little street art on the side :p and my t shirt line after three years of deliberation is barely coming to fruition. And if I can stress one thing its learn that pen tool (assuming you use ps or ai) it will make recreating designs as well as sharpening your hand drawn images a breeze. And I like to look to any and all artists as inspiration, developing a style all of my own is still in progress. Good luck, cheers!
Figure out what message you want to send. Why are you making shirts. Litteral meaning, abstract, funny, strictly asthetics? Come up with something you would want to wear on a shirt or something you can see people wanting to wear. Then obviously any personal interests you may have. If you make a shirt people are going to ask why? what? etc. It's just like making a painting. Unless your making t-shirts to advertise thats a whole different ball game. But it sounds like your talking about a fashionable t-shirt which many times companies bomb because they don't actually have a backbone to the company.
It's a good point that was brought up. That there is a process, that involves steps. I was speaking with a customer at my shop recently and he remarked to me that some of the younger people in his organization like to just jump straight into the computer. No sketching, no paper. He's old school so and his computer skills are rusty, but he really believes in pencil and paper.

In my opinion, and from my experience, the computer is less of a creative tool, than a simple "tool". Like a hammer. I don't "design" with it, I use it to help me realize designs in digital form. The important thing to me is to get as much of my idea down on paper, sketches, assets, varying possibilities, etc, and wait til I'm really "feeling" with certainty that I can achieve what I have done on paper. Everything prior to the computer serves as a blueprint. After that I pick up my hammer and chisel and set about realizing the design.

Other than that, I try to be very organized. I have a library of extremely organized assets and ideas. I use Adobe Bridge to organize it all. I keep all of my physical sketches and notes organized. Everything is within very short reach. When I find that something is not, I make a special effort to rearrange and get things to be within short reach. The truth is, if you know you need something, but you can't remember where it is, you may skip it.

I keep my desk dead empty. I don't want to "clear it off" when inspiration strikes. I reach for the paper and pencil which are very handy/close by. The less it takes me to "get started" the more likely I will "get started" and also have the best chance of finishing well.

I follow this set of steps for everything I do. Not just t-shirt design, but whatever I set about doing. This process always gives the best chance for looking at every angle of a thing, and ending with the best result.
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I agree, sketching, in my opinion, is the best way to start. As soon as I get it to the computer, it seems that my mind then starts switching to "technical". I think by sketching/inking and using that as your base, you are able to keep more of that artistic feel, rather than digital/computer feel. Also, when it comes to training your brain to be creative, I suggest keeping a sketch/drawing journal and trying to take it everywhere with you, so that whenever you have the idea or inspiration, you can draw it. And try to force yourself to draw at least 4 creative doodles per week and before long you won't be forcing it, you'll be doing it easily. Another good idea is to keep a file of reference: printed photos, books, art that inspires you, etc. Hope this helps!
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" force yourself to draw at least 4 creative doodles per week and before long you won't be forcing it, you'll be doing it easily."

I like this advice. I think I will give this a shot.
Thanks! I had an art teacher who taught me that a long time ago and it stuck. I know that it has definitely helped me develop a more natural, ongoing creativity.
For us, we sketch ideas out.... very very very roughly. We then choose the idea that we like most (or the client likes most) and we flesh it out more and make tweaks to it until we (or the client) is happy with it. From there we finish the line art, scan it in at a high resolution (minimum of 300DPI). We then take that line art, clean it up in Photoshop using our Wacom tablet or we manually vector trace it. Depending on the project and complexity of shading we want, we add color in either Photoshop or Illustrator. It all gets 1 more serious look to make sure we (or the client) approves of the final image, and we separate it for print.

That is our exact work pipeline here, and it has worked for us for going on 8 years now. Of course talent plays a huge role in every step there. I require that all of our artists have a background in figure drawing along with still life and can draw with a pencil/pen. We have 1 artist that can paint here and does so using the Wacom tablet to give some of our more detailed illustrations "texture" and more feeling.

Whether that be for shirt graphics, websites, anything and everything relating to artwork should have a sketch behind it. A lot of "new" designers like to go straight to the computer for everything and in turn, more and more graphics are looking sterile and just cold and creative block is becoming more of an issue for these designers.

I do love James' idea of sketching 4 things each week. I usually take our artists and myself out to our local Dr Sketchy program every month and we draw burlesque models and grab a few drinks. It really steps your game up and you can play around with a few different art styles.
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sorry I believe i misread the question the first time around.
An important step that i don't think was mentioned. Before I sketch, I like to do research on the subject. And by research I don't just mean browsing google image (but yes often i do that as well). surf the web for information. Maybe even take a trip to a place that relates. Take a few on site pics. I have alot of reference books, magazine clippings etc. Also I even browse my old sketch books from time to time. I've used stuff that I made years ago. I usually sketch alot of ideas. I'll bring 1 or 2 ideas to life, making necessary changes along the way with a light box. I will oftion ask for opinions, to get a reaction. Then I go ahead and scan as mentioned. Alot of times when transfering from paper to computer, other ideas will come into play.
But this all depends on the seriousness of the project. If a customer wants a "SIMPLE" design (the most annoying word to hear). Then sometimes I will whip something up in illustrator. If customers are not concerened about artwork I wont waste my time. Because time is always an issue. And there is nothing worse when you spend a bunch of time on something and you show a customer and they wouldnt of cared if it was a stick figure.:p
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Hey some of the posts on this thread have given me some excellent reading. It's interesting to see how others work on ideas to the design process.

One of my favorite ways to get inspired for designs is to take a visit to my local magazine shop like Borders where I can buy a mag and take home or take a bunch of magazines and buy a coffee while I browse through them. Some of the inspiration you can get from full glossy high res images in some mags can give you many ideas. I also like to go and sit outside with pen & paper, maybe a walk to a beach or park and just start drawing some ideas out.
hi, I was looking through the forum but could not see any threads, at least lately on the creative process in T-Shirt design. It would be interesting to hear how everyone comes up with their ideas and inspiration. Do you start with ideas and inspiration from every day life, or from watching movies, taking a walk in the city, reading or something else? Do you then start sketching with pen & paper or go straight to the computer? If you sketch, do you draw many images and pick the best one to use for your design or do you just draw one or two ideas?

How do you come up with your designs?
The only true process required is imagination..use it & it'll take you anywhere! The mind is a terrible thing.
I get inspiration from everywhere. From TV, from talking to people, from being on forums reading, and when I am driving and listening to the radio. As the ideas come to me I jot them down. I will then sit down and start working on the idea. It does not always come right away. Sometimes I have to leave it a minute then come back to it. I do everything on the computer because I can't draw. But I am good with the programs so I can make it happen. After I have finished the design, I like to sit it aside then look at it again in a few days. Sometimes it looks great, other times it looks like crap. I keep them all and file them because sometimes when I am watching youtube I will see a cool effect that will work well with one of my earlier designs that will finish it off. But I find that if I do this regularly, I will come up with some wonderful designs over time.
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