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How To Take a T-Shirt Design from Paper to Computer to Reality
This article is an overview of how I create a vector illustration from start to finish. Keep in mind, there are several ways to approach vector designs. This is just what I’ve found works best for me, especially because most of my designs are heavily drawing/illustration based. For this article, I am using the drawing I did for the T-shirt Forums: “DTG Battle Royale” contest.

This article is an overview of how I create a vector illustration from start to finish. Keep in mind, there are several ways to approach vector designs. This is just what I’ve found works best for me, especially because most of my designs are heavily drawing/illustration based. For this article, I am using the drawing I did for the T-shirt Forums: “DTG Battle Royale” contest.
- The first step for me is always a sketch. Most of the time I am drawing this with a traditional pencil and paper, but sometimes I will just draw it using my Wacom tablet, depending on the concept, and the details a customer wants. For this illustration, I drew it on paper.
- The sketch is done, so it’s on to the inking. For this illustration, I inked the drawing on vellum, using a couple sizes of Sharpie markers. I normally scan the image in at 200-300 dpi, depending on the size of the drawing itself on paper. Recently, I have been “inking” more images directly in Photoshop using a Wacom tablet.
- Once the art is inked and scanned, then I open it in Illustrator. I click on the image and run it through Live Trace. It can take a little time to figure out the best Live Trace settings for your image. Below you will see I have included a screenshot of my usual settings:
Of course, these settings are just the foundation, and each image should be treated individually, tweaking the numbers as necessary while previewing the adjusted results. Once you have it how I like it, then I click Trace and then Expand to finalize the trace. Next I ungroup it and Release the Compund Path on the outside black edge, getting rid of the trimmed pieces in the black object, so that I am just left with a black silhouette with white pieces on top.
At this point I save the illustration as an EPS, so that I can clean it up in CorelDraw.
- Now, I take that Illustrator EPS and open it in CorelDraw to clean and color the design. I use CorelDraw to clean up the image (like the bump on the robot’s arm in the example above) because CorelDraw has much better node and line editing tools than Illustrator. Everyone knows that speed is key in the screen print world, so anything that can streamline the process is a plus.
- After I have cleaned up the lines and extra nodes throughout the entire image, then I move on to the coloring. For screen print purposes, I use Pantone colors on this design. In CorelDraw, I am using the Pantone Matching System- Corel 8, but you can use whatever Pantone palette you prefer.
- After adding the text and some background elements, the illustration is complete. At this point, depending on what the client needs, I will save a CorelDraw file (.cdr) or Illustrator file (.ai).
And here's a photograph of the finished design printed out as a poster:
[media]http://www.t-shirtforums.com/attachments/19156d1294261597-dtg-battle-royale-print-off-here-img_1179.jpg[/media]
If you would like to learn more, visit my CorelDraw tutorials on Youtube or have any other questions, feel free to email me through my website.
James Koenig is a freelance graphic designer that specializes in illustrations, screenprint art, t-shirt designs, logos and more. You can view his portfolio and contact him through his website at www.freelancefridge.com.