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I'm seeing a lot of variation on pricing in this industry, unfortunately a lot of it is badly thought-out and bases way too much on what DTG machine makers' sales people are quoting as far as costs go.
Most pricing I hear also lacks the most important variable:
**Design height**
If your pricing isn't based on design height, it needs revising.
Each method of embellishment has a major factor other than qty that affects the true cost of making it. For embroidery, it's stitch count. For screen printing, it's # of colors. For DTG, it's vertical inches in the design. Why is this so important? Because DTG printers move back and forth super fast, but they creep down the shirt very slowly (with two passes required on most printers if white ink is involved).
How does this affect cost? For one, it approximately calculates your pre-treatment and ink costs. But more importantly, it dictates machine time. If you print designs that average 6" tall over a 5 year period, your machine will be able to make twice as many shirts as someone who prints 12" tall designs. And, while an efficient operator should be able to come up with something to do during that extra few minutes of each 12" shirt, even the best operator will spend much of that time just waiting on the machine. So, vertical inches directly determine your labor cost. If you are charging the same for a 12" tall print as a 6" tall print, you are giving away the farm.
Here's how to price your DTG printing. My model is this simple at heart:
Calculate all true costs (fixed and variable)
Determine a realistic profit margin
Add them together.
(Add your marked up shirt cost to that, but that's a different post, this is just for the printing).
What are the TRUE costs of DTG printing? Here's a comprehensive list:
* Actual Machine cost, including taxes and financing
* Machine parts and repair over the lifespan of the machine
* Downtime and wasted labor during machine repair
* Pre-treat costs (typically $0.40-$0.75 per shirt)
* Ink costs (from $0.01/shirt to $9/shirt or more, depending on design size, print mode, density, etc).
* Actual labor time to produce a shirt (realize that this is different on a day when your operator is in a groove with 50 shirts to print, vs when they have to use the machine during three different 1-shirt sessions in a day)
* Waste - if you mess up a shirt that's due today (using a style you don't stock), you're out not just the labor cost, ink cost, pre-treat cost, and blank shirt cost, you might have to drive across town or pay a courier to get your replacement shirt in time. We feel a good industry average waste number is 5%, with a competent operator and a good (by today's low standards) machine.
* Maintenance supplies (swabs, cleaning fluid, new tools, paper towels, sponges for waste tanks, etc)
* Maintenance time (labor)
* Training, experimentation, sample creation
* Art prep time (including time developing templates and training sales/art staff on how to receive/approve/prep art)
* Order processing time (customer interaction time, invoice processing, etc)
* Standard overhead costs (rent, electricity, internet, phone, advertising, taxes, inventory management, and so on)
Don't forget that you are in this to make money, so you should apply some sort of standard markup to all of your material costs (1.5x, 2x, whatever you feel covers your purchasing costs, shipping, waste, and a reasonable profit, and will still allow you to earn a workable salary in your locale.)
I'm going to address one of these in detail in this post, because most people are forgetting about it, and it affects that all-important vertical design size: Actual machine cost - how to recoup your machine cost
Let's say your actual machine cost is $20,000, and you are successful enough that you bought it cash, so there are no financing costs. Let's give it a generous useful life of 3 years. That means $556/month. Let's say you're open M-F, so you're looking at $26.46/day in recoup cost on the machine itself, not counting maintenance, parts, downtime, etc.
How many shirts can you do per day? Assuming you have customers lined up out the door, and your machine is at max capacity (it's running literally 100% of the time - yeah, good luck), this number is going to depend on two things: are you using white ink, and what is the average vertical size of your designs? If your printer (including doing it's little printer dance before it starts really dispensing ink, file processing, etc) can print on white shirts (no white ink) at 2 inches per minute (pretty typical), you can produce 960 vertical inches in an 8 hour shift. In other words, that's 160 shirts with a 6" tall design, or 80 shirts with 12" tall. Printing with white ink? Make that 80 6" shirts or 40 12" shirts. But your operator is not at maximum efficiency all 8 hours, and there will be some lag time between jobs even if your customer demand is really high. An aggressive number would be 30 12" shirts/day with white ink. So, if you're going to be really successful from Day 1 (more customer demand than capacity), if you have a good operator who needs no training, and you do 12" tall designs most of the time, you need to charge $0.89 per shirt just to recoup your initial machine purchase before the printer dies or becomes obsolete.
Surely you'd like that machine purchase to be a positive equity investment, so you'd really like at least $1/shirt. And let's be realistic: Some days, your machine is dormant, you just don't have demand for DTG that day. Other days, it's down, and other days, your operator is working very slowly (challenging design, new operator, etc). You're really going to need $2/shirt to make your DTG printer a decent investment in this scenario.
Are you charging that fee? If not, you're losing money. And you're lowering the bar - you're teaching customers that this product is cheaper to produce (and buy) than it really is. Stop ruining it for the rest of us!
Notice how that recoup cost is so dependent on design height? Do you keep track of the average vertical size of your customers' designs? do you even want do? I didn't think so. That's why you should calculate your recoup cost on a more typical design height (I use 6" as my baseline), and add a fee per vertical inch for anything bigger than that. I add twice as much per vertical inch for white ink prints (on darks) than for cmyk prints (on whites/lights), since the recoup cost and labor cost about doubles with white ink.
I'd be happy to elaborate on anything here, or provide clarifying numbers. I'm sure your mileage will vary, but I think anyone who has done DTG in a real production environment for at least 6 months will largely agree with my major points above.
In conclusion: start pricing DTG prints based on the vertical inches in the design and we'll all be able to be profitable at this.
Most pricing I hear also lacks the most important variable:
**Design height**
If your pricing isn't based on design height, it needs revising.
Each method of embellishment has a major factor other than qty that affects the true cost of making it. For embroidery, it's stitch count. For screen printing, it's # of colors. For DTG, it's vertical inches in the design. Why is this so important? Because DTG printers move back and forth super fast, but they creep down the shirt very slowly (with two passes required on most printers if white ink is involved).
How does this affect cost? For one, it approximately calculates your pre-treatment and ink costs. But more importantly, it dictates machine time. If you print designs that average 6" tall over a 5 year period, your machine will be able to make twice as many shirts as someone who prints 12" tall designs. And, while an efficient operator should be able to come up with something to do during that extra few minutes of each 12" shirt, even the best operator will spend much of that time just waiting on the machine. So, vertical inches directly determine your labor cost. If you are charging the same for a 12" tall print as a 6" tall print, you are giving away the farm.
Here's how to price your DTG printing. My model is this simple at heart:
Calculate all true costs (fixed and variable)
Determine a realistic profit margin
Add them together.
(Add your marked up shirt cost to that, but that's a different post, this is just for the printing).
What are the TRUE costs of DTG printing? Here's a comprehensive list:
* Actual Machine cost, including taxes and financing
* Machine parts and repair over the lifespan of the machine
* Downtime and wasted labor during machine repair
* Pre-treat costs (typically $0.40-$0.75 per shirt)
* Ink costs (from $0.01/shirt to $9/shirt or more, depending on design size, print mode, density, etc).
* Actual labor time to produce a shirt (realize that this is different on a day when your operator is in a groove with 50 shirts to print, vs when they have to use the machine during three different 1-shirt sessions in a day)
* Waste - if you mess up a shirt that's due today (using a style you don't stock), you're out not just the labor cost, ink cost, pre-treat cost, and blank shirt cost, you might have to drive across town or pay a courier to get your replacement shirt in time. We feel a good industry average waste number is 5%, with a competent operator and a good (by today's low standards) machine.
* Maintenance supplies (swabs, cleaning fluid, new tools, paper towels, sponges for waste tanks, etc)
* Maintenance time (labor)
* Training, experimentation, sample creation
* Art prep time (including time developing templates and training sales/art staff on how to receive/approve/prep art)
* Order processing time (customer interaction time, invoice processing, etc)
* Standard overhead costs (rent, electricity, internet, phone, advertising, taxes, inventory management, and so on)
Don't forget that you are in this to make money, so you should apply some sort of standard markup to all of your material costs (1.5x, 2x, whatever you feel covers your purchasing costs, shipping, waste, and a reasonable profit, and will still allow you to earn a workable salary in your locale.)
I'm going to address one of these in detail in this post, because most people are forgetting about it, and it affects that all-important vertical design size: Actual machine cost - how to recoup your machine cost
Let's say your actual machine cost is $20,000, and you are successful enough that you bought it cash, so there are no financing costs. Let's give it a generous useful life of 3 years. That means $556/month. Let's say you're open M-F, so you're looking at $26.46/day in recoup cost on the machine itself, not counting maintenance, parts, downtime, etc.
How many shirts can you do per day? Assuming you have customers lined up out the door, and your machine is at max capacity (it's running literally 100% of the time - yeah, good luck), this number is going to depend on two things: are you using white ink, and what is the average vertical size of your designs? If your printer (including doing it's little printer dance before it starts really dispensing ink, file processing, etc) can print on white shirts (no white ink) at 2 inches per minute (pretty typical), you can produce 960 vertical inches in an 8 hour shift. In other words, that's 160 shirts with a 6" tall design, or 80 shirts with 12" tall. Printing with white ink? Make that 80 6" shirts or 40 12" shirts. But your operator is not at maximum efficiency all 8 hours, and there will be some lag time between jobs even if your customer demand is really high. An aggressive number would be 30 12" shirts/day with white ink. So, if you're going to be really successful from Day 1 (more customer demand than capacity), if you have a good operator who needs no training, and you do 12" tall designs most of the time, you need to charge $0.89 per shirt just to recoup your initial machine purchase before the printer dies or becomes obsolete.
Surely you'd like that machine purchase to be a positive equity investment, so you'd really like at least $1/shirt. And let's be realistic: Some days, your machine is dormant, you just don't have demand for DTG that day. Other days, it's down, and other days, your operator is working very slowly (challenging design, new operator, etc). You're really going to need $2/shirt to make your DTG printer a decent investment in this scenario.
Are you charging that fee? If not, you're losing money. And you're lowering the bar - you're teaching customers that this product is cheaper to produce (and buy) than it really is. Stop ruining it for the rest of us!
Notice how that recoup cost is so dependent on design height? Do you keep track of the average vertical size of your customers' designs? do you even want do? I didn't think so. That's why you should calculate your recoup cost on a more typical design height (I use 6" as my baseline), and add a fee per vertical inch for anything bigger than that. I add twice as much per vertical inch for white ink prints (on darks) than for cmyk prints (on whites/lights), since the recoup cost and labor cost about doubles with white ink.
I'd be happy to elaborate on anything here, or provide clarifying numbers. I'm sure your mileage will vary, but I think anyone who has done DTG in a real production environment for at least 6 months will largely agree with my major points above.
In conclusion: start pricing DTG prints based on the vertical inches in the design and we'll all be able to be profitable at this.